Bridge too far game mac

Franchise: Close Combat.

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It was intended for the Allied forces, but it was only heard by the Germans. This is the most ambitious and most improved of the new Close Combat releases. Includes simulated flare effects where ability to see the enemy troops is effected by flare deployment. That's an additional 21 tactical map slots over the original game! DirectX 9 compatible and capable of x resolution or higher DirectX: Version 9.

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ATPM - Review: Close Combat: A Bridge Too Far

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Close Combat 2: A Bridge Too Far

Excluding Off-topic Review Activity. Loading reviews There are no more reviews that match the filters set above. Enter up to characters to add a description to your widget:. Create widget. Unlike games such as Command and Conquer where wave upon wave of your brave little soldiers will rush headlong into a mammoth tank taking one for the team, so to speak , A Bridge Too Far's troops may flat-out tell you: "No!


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  • Close Combat: A Bridge Too Far (Windows/Mac, 1997).
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Intended to take five strategically located bridges which, essentially, would have opened the road to Berlin, the action was a disaster for the Allies as poor planning and stronger-than-expected German resistance led to serious casualties. The game faithfully recreates events on three fronts and a multitude of unique environments, including everything from house-to-house on-your-belly crawls to outright tank-versus-tank battles.

Game flow is dynamic as your forces can push or be pushed back across the map. Battles contain objectives and, while controlling them individually will not actually win the scenario, the results of taking them can induce victory. The result of every battle affects the overall outcome of the campaign and you may find yourself fighting over the same piece of land, more than once.

Usually, if the AI takes a major beating, it will retreat off the map leaving you the victor of that section. Players may choose to play as the Allied or Axis forces. As the Allies, you'll be playing to secure the bridges along the route to Arnhem while attempting to reinforce before the Germans can counterattack. As the Germans, your job is to delay as long as possible, biding your time until massive reinforcements arrive. Battlefields are often too large so that keeping track of individual units is difficult.

Units and tanks in particular will often do the most annoying things like not use the right weapon at the right time.